Adventure Log

Treasure & State

Remaining Treasure: 100 GP

Possible Treasure:

Day 1, Sunday

Today is the test day in the Wizard’s Guild, meaning all the apprentices are either showing of their work in the Guildhall, or celebrating / drowning their sorrows in Wendy’s or other similar establishments.

Spark will summon the party seemingly at random, and ask them to run an “errand” for him- to discreetly deliver a magical “thing” to the room of an apprentice wizard by the name of Bemar Zehe.


The party talked with Spark, efficiently dropped the spellstone on Bemar Zehe’s pillow, and returned to Spark via Wendy’s.

They found Spark in his ritual chamber, which is located in the Wizard’s Guildhall, arguing with Thunder, where he agreed to:

  1. Introduce Luisa to the Deputy from the Mafia.

  2. Kill Gecko.

  3. Help the case of the missing god.


Day 2, Monday

Spark will use Disintegrate at level 7, modifier +30 to kill Gecko, and send Luisa at midnight to talk with The Deputy of the Mafia, at his court on the western side of the Bay ward.

He will concede to Aira that he has no idea where Sraqtat is, but if pressed he might know someone with better knowledge (alluding to Obelisk).


The party talked with Tudrem Tuskscar, a priest of Etia, inadvertently giving him knowledge of Gecko, which he rewarded with knowledge about the guilds, a book about the history of Sraqtat in about the last 1,000 years, and a book about Dargons and Dargonborn.


After the Spark meeting planned for last session, they will probably go to meet with The Deputy, where they will give the Whispering Hand assasins an opportunity to try and kill The Deputy. He will run away, calling out to Luisa and telling her to prove herself against them.


After meeting with Spark, they got in their head that Adnelis of the Rowan Tree might be able to divine a way to kill Gecko. They then met with The Deputy, and assisted The Whispering Hand’s assassins in trying to kill him.


Deputy Stats

If they’re able to kill The Deputy, then the Mafia will take some time to recover and launch a counter-attack. Otherwise, the Mafia will set goons to assault them.

Earliest ship to Kinlodar is the GTC-commissioned Maiden of The Wind, captained by human Nils West, leaving for Inlenel on Tuesday evening (Day 3),

Next ship is The Big One, a smaller vessel, commissioned by Ceto, a wood giant and famed warrior in The Arena of Perseverance. Captained by elven Ayen of the Coconut Tree.


Day 3, Tuesday

They killed The Deputy, robbed his corpse and the direwolf pelts he was planning to ship to Kinlodar, and hired the Maiden to take them to Kinlodar. On their way to a book store maybe? The got assualted by Mafia goons.


Spark will catch them when next they enter a building. He will tell them Adnelis was working with a mage named Aymer Eilcan, and that he knows nothing further.


Luisa buried Aira in Unnan’s Sraqtat Temple. They boarded the Maiden of The Wind, where Spark informed them that Adnelis was working with a mage named Aymer Elican in Kinlodar.


In Inlenel the ship will stop for the day to take on board more water and supplies, letting the party explore the small city. There they might meet Kilyn of the Mimosa Tree, another priest in the temple of Sraqtat.


They fought a Giant Eel, and found a mimic.


The mimic will contain Boots of Grace, if they can recover it.


Day 15, Wednesday

Boots of Grace were successfully recovered, and they stopped in Inlenel for repairs leaving Day 16 in the evening. In Inlenel, they drank lots in The Oaken Barrel, a brewery owned by Darfin of the Oak Tree.

Krass met with Kilyn, and prayed to Sraqtat that the journey is interesting- netting a 22 total.


They will catch Kilyn talking to Captain Nils, asking if any letters arrived from Unnan- he will respond that he’s not contracted to carry civilian letters, only cargo for the GTC and a few passengers, but The Big One was suppose to also anchor in Inlenel, and it might.

Before they depart, Arryn of the Manchineel Tree, an elf of 50% human blood will board the Maiden of The Wind. She wears comfortable but unassuming green robes, with a belted sword and a bow and arrow, but her eyes look like she’s looking through you.